Faulty Apprentice Relationship & Ultimate Endings Guides

Here is Faulty Apprentice Relationship & Ultimate Endings Guides. Based on Official guides from developer.

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Relationship Guide

*Note: Sunday Talk options are the only Relationship building opportunities that do not trigger based on your own actions. Do not skip them with your favorite lady!

Angeline, Royal Commander
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Angeline: Royal Commander
Relationship level 9.5
Morale 8 or higher
Completed Alchemist Urgent Job
Completed Merchant Urgent Job
Completed Bunny Urgent Job
Completed Black Cat Urgent Job
Completed Sir Quintus Urgent Job
Completed Princess Urgent Job
Acquired Master Sword Set
Day 15 or higher

Talk 00 : Introduction
Good: “Honor to meet you, Commander.”
Evil: “So you’re just a Steward?”

Talk 01: Durandall
Good: “It sounded important.”
Evil: “The Wet Tunic Contest.”

Talk 02: Last Guard
Good: “Yes, Commander.”
Evil: “I serve Durandall, not you.”

Talk 03: Alchemist
Good: “Yes, Commander.”
Evil: “I’m not a babysitter.”

Talk 04: Bunny/Hilde
Good: “There were Sleep Spiders.”
Evil: “(Lie) Nope, no reason.”

Talk 05: Merchant/Mavie
Good: “I accidentally saw her naked.”
Evil: “(Lie) Mavie brought the Rats.”

Talk 06: The Commander’s Backstory–Title of Steward
Good: “What would your father do?”
Evil: “Or maybe he’ll kill you…”

Talk 07: Black Cat/Midnight
Good: “Zariinna is Training him.”
Evil: “(Lie) He’s a harmless cat.”

Talk 08: Sir Quintus
Good: “Quintus is a true Knight.”
Evil: “He’s too old now.”

Talk 09: Princess Priscilla
Good: “Together, we will win!”
Evil: “Don’t get her killed, then.”

Talk 10: The Commander’s Backstory–Ice Powers
Good: “What about love?”
Evil: “Sounds like an excuse.”

Talk 11: Relationship or, Things Get Cold and Heavy
Good: “I love you, Angeline.”
Evil: “You have a daddy complex.”
Note: Morale must be 8 or higher, Relationship must be at least 9.5, and you must have the Master Sword Set.

Brea, Sword Instructor
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Brea: Sword Instructor
Relationship Level 9.5
Morale 8 or higher
Talk to Brea each Sundays
Strength 10
Find Brea in Library at night to unlock Relationship Dialogue

Talk 00 : Introduction
Good: “Thanks, Instructor?”
Evil: “How’d you get that scar?”

Talk 01: Durandall
Good: “I think he’ll come back.”
Evil: “I doubt he’ll come back.”

Talk 02: Commander/Angeline
Good: “Not at all, I liked the story.”
Evil: “Yeah, that story was lame.”

Talk 03: Archer/Eleanna
Good: “Yeah, I believe it.”
Evil: “Sounds made up to me.”

Talk 04: Mage/Sunny
Good: “She’s working on new spells.”
Evil: “Maybe she’s avoiding you.”

Talk 05: Milestone with the Slime and Gorgon Guards
Good: “Hey, shut your mouths!”
Evil: “Seriously, she’s a freak!”

Talk 06: Bunny/Hilde
Good: “Yeah, a second chance.”
Evil: “No, I don’t. Evil is evil.”

Sunday Talk 01: Didn’t Help Dark Elf
Good: “She could be dangerous.”
Evil: “(Lie) She’s harmless.”

Sunday Talk 01: Helped Dark Elf
Good: “There’ll be a time for that.”
Evil: “You should, let it out.”

Talk 07: Merchant/Mavie
Good: “I won’t tell anyone.”
Evil: “(Lie) She gives me more.”

Talk 08: Alchemist/Janessa
Good: “You could help in another way.”
Evil: “His tavern, his problem.”

Talk 09: Secret Note
Good: “I’m here for you, Brea.”
Evil: “Just spit it out already.”

Talk 10: Library
Good: “I could help you learn, too.”
Evil: “You really can’t read?”

Talk 11: Princess Priscilla
Good: “That’s a harsh punishment.”
Evil: “Has anyone touched her?”

Talk 12: Sir Quintus
Good: “I think they’re true, too!”
Evil: “Talk about tall tales!”

Sunday Talk 02: Rescue Mission Aftermath
Good: “Let her hit you.”
Evil: “Counter-attack.”

Talk 13: Reading in the Library
Good: “The Legend of King Issac”
Evil: “Rise of the Sorcerer King”

Talk 14: Relationship or, Brea Gives a Certain Snake a Tongue-Lashing
Good: “I love you, Brea.”
Evil: “I don’t need you.”
Note- Morale must be 16 or higher, Relationship must be at least 9.5, Strength must be 10, and you must have the Master Sword Set

Eleanna, Archery Instructor
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Eleanna: Archery Instructor
Relationship level 9.5
Morale 8 or higher
Talk to Eleanna each Sunday
Dexterity 10

Talk 00 : Introduction
Good: “Eleanna is a pretty name.”
Evil: “Captain Instructor, got it!”

Talk 01: Durandall
Good: “We can’t all be bad.”
Evil: “I thought he was cool!”

Talk 02: Commander/Angeline
Good: “Kinda like you treat me?”
Evil: “How old are you?”

Talk 03: Sword/Brea
Good: “I think it was brave.”
Evil: “Fool’s luck she survived.”

Talk 04: Mage/Sunny
Good: “Maybe she likes it up there.”
Evil: “Sounds suspicious.”

Talk 05: Milestone with Pigeon
Good: “No, I can’t.” or “Don’t Shoot!”
Evil: “Shoot!”
Note: There are actually two potential questions in this conversation. If you select the Good option, there is only one question. If you select the other option (technically Neutral), then the conversation leads to another Choice, with one Evil option and one Good. Either Good choice results in the same ending; so if you’re aiming for Good, “No, I can’t.” is sort of a shortcut.

Talk 06: Bunny/Hilde
Good: “We’re all friends.”
Evil: “Who cares? Tell me.”

Sunday Talk 01: Didn’t Help Dark Elf
Good: “Haughty Elf Archers.”
Evil: “Sexy Dark Elf Rogues!”

Sunday Talk 01: Helped Dark Elf
Good: “Just keep trying.”
Evil: “You’re losing your Magic.”

Talk 07: Alchemist/Janessa
Good: “Teach me and I will.”
Evil: “Dark Elf Magic is better.”

Talk 08: Merchant/Mavie
Good: “You Talk to me a lot.”
Evil: “Or no one Talks to you…”

Talk 09: Hidden Forest
Good: “I was worried about you.”
Evil: “You lied to the Ghost Guard.”

Talk 10: Eleanna Shares Her Terrible Secret
Good: “Shoot to save lives.”
Evil: “It’s simple, kill or be killed.”
Note: There is first a choice where the options are “I promise.” and “I promise. (lie)”. The conversation is the same regardless of which one you pick.

Talk 11: Goblins
Good: “We all have to be brave.”
Evil: “You should be scared.”

Talk 12: What Value Has a Goblin’s Life?
Good: “They would’ve killed us.”
Evil: “You are a murderer now.”

Sunday Talk 02: Rescue Mission Aftermath
Good: “You’re right, I’m sorry.”
Evil: “As if you could, coward.”

Talk 13: Relationship or, Do Elves Mate for Life?
Good: “I love you, Eleanna.”
Evil: “You’re too old for me.”
Note: Morale must be 8 or higher, Relationship must be at least 9.5, Dexterity must be 10, and you must have the Master Archer Set.

Hilde, Last Guard
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Hilde: Last Guard
Relationship level 9.5
Morale 8 or higher
Talk to Hilde each Sunday
Day 15
Medium ending or higher on Egg Hunt Event Job

Talk 00 : Introduction
Good: “I’ll do my best!”
Evil: “Stars Reach could burn down.”

Talk 01: Durandall
Good: “It was probably Magic.”
Evil: “It was probably Luck.”

Talk 02: Commander/Angeline
Good: “She’s cooler than ice!”
Evil: “All ice melts eventually.”

Talk 03: Princess Priscilla
Good: “She could inspire our troops.”
Evil: “She’s a target for the enemy.”

Talk 04: Dark Elf Love Story
Good: “That was a sweet story.”
Evil: “Only fairy tales end like that.”

Talk 05: Milestone with the Slime and Gorgon Guards
Good: “Sounds like you’re both jealous.”
Evil: “Your name is Broomhilde?”
Note: There are two questions, though both “choices” in the first question have the same result.

Talk 06: Sword/Brea
Good: “She tried to save them.”
Evil: “She was foolhardy.”

Sunday Talk 01: Didn’t Help Dark Elf
Good: “Of course not!”
Evil: “What’s wrong, you jealous?”

Sunday Talk 01: Helped Dark Elf
Good: “I have nothing to do with it. (Lie)”
Evil: “Maybe I did.”

Talk 07: Archer/Eleanna
Good: “I prefer homecooked food.”
Evil: “Vegetables are disgusting.”

Talk 08: Mage/Sunny
Good: “We’re learning Magic together.”
Evil: “Maybe she was lying to you?”

Talk 09: Milestone with the Fox and Shark Guards
Good: “I don’t blame you.”
Evil: “You should have killed him.”

Talk 10: Merchant/Mavie
Good: “To see the world.”
Evil: “To run from problems.”

Talk 11: Sir Quintus
Good: “I’m sure he’d like that.”
Evil: “I doubt he’d remember.”

Talk 12: Relationship or, What Rabbits Do Best
Good: “I love you, Hilde.”
Evil: “I feel nothing for you.”
Note: It must be at least Day 15, Morale must be 16 or higher, you must have completed the Bunny Urgent Job, and must have had a Medium or higher ending on the Event Job

Sunday Talk 02: Rescue Mission Aftermath
Good: “We fight Vaultes together.”
Evil: “We give Vaultes the Stone.”

PicnicTalk: It’s a picnic.
Good: “I would love to!”
Evil: “(Lie) Sounds like fun!”

Janessa, Alchemist
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Janessa: Alchemist
Relationship level 9.5
Morale 8 or higher
Talk to Janessa on Sundays
Completed Alchemist Urgent Job

Talk 00 : Introduction
Good: “Flex your muscles.”
Evil: “Pull away.”

Talk 01: Sword/Brea
Good: “She seems to be cheering up.”
Evil: “She seems to be getting worse.”

Talk 02: Mage/Sunny
Good: “She’s becoming a fine Witch.”
Evil: “She’s just a dumb kitty.”

Talk 03: Archer/Eleanna
Good: “It would take time, but perhaps.”
Evil: “They would probably hate you.”

Talk 04: Mana Stone
Good: “Research Durandall’s notes first.”
Evil: “Research Vaultes’s notes first.”

Talk 05: Milestone with the Commander
Good: “I could help you make potions.”
Evil: “I know you won’t finish.”

Talk 06: Goblins
Good: “If your research is true.”
Evil: “Why employ? Enslave them.”

Sunday Talk 01: Didn’t Help Dark Elf
Good: “Yes, for greater purpose!”
Evil: “Experiment on Dark Elf.”

Sunday Talk 01: Helped Dark Elf
Good: “Of course not! (Lie)”
Evil: “What are you implying?!”

Talk 07: Bunny/Hilde
Good: “Hilde’s still my friend.”
Evil: “No, we are not friends.”

Talk 08: Behind Schedule
Good: “Tell Angeline the truth.”
Evil: “Make fake potions.”

Talk 09: Bad Medicine?
Good: “Do you really trust her?”
Evil: “So you’re the assistant now?”

Talk 10: Commander/Angeline
Good: “She still cares.”
Evil: “She’s been using you.”

Talk 11: Aside with the Marine Guard
Good: “I’ll do some research.”
Evil: “(Lie) She looks fine to me.”

Talk 12: Relationship or, Would It Have Counted as a Threesome?
Good: “I love you too, Janessa.”
Evil: “No way, you’re gross.”
Note: Morale must be 16 or higher, Relationship must be 9.5, and you must have completed the Alchemist’s Urgent Job

Sunday Talk 02: Rescue Mission Aftermath
Good: “An honorable man.”
Evil: “Typical brainless Orc.”

Mavie, Traveling Merchant
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Mavie: Traveling Merchant
Relationship level 9.5
Morale 8 or higher
Talk to Mavie on Sundays
Completed Mavie Urgent Job

Talk 00 : Introduction
Good: “Yes, please!”
Evil: “Your food looks rotten.”

Talk 01: Durandall
Good: “He’s a wise old man.”
Evil: “He’s an old pervert.”

Talk 02: Mage/Sunny
Good: “Yes, she’s a sweet girl.”
Evil: “No, I don’t trust her.”

Talk 03: Sword/Brea
Good: “Not if it’s the right guy.”
Evil: “Everyone would know.”

Talk 04: Archer/Eleanna
Good: “Don’t take her attitude personally.”
Evil: “It’s possible she doesn’t like you.”

Talk 05: Milestone with the Instructor Trio
Good: “Give the girl a fish.”
Evil: “I want something, too.”

Talk 06: Princess Priscilla
Good: “But that would be stealing.”
Evil: “Sounds like you want to.”

Sunday Talk 01: Didn’t Help Dark Elf
Good: “The Thief is in jail.”
Evil: “We should be worried.”

Sunday Talk 01: Helped Dark Elf
Good: “The Thief is in jail now.”
Evil: “The Orc Guard was attacked.”

Talk 07: Black Cat/Midnight
Good: “Wait for evidence.”
Evil: “You should have kicked it.”

Talk 08: Commander/Angeline
Good: “Maybe a lover will.”
Evil: “Not in a million years.”

Talk 09: Milestone with the Goth and Fox Guards
Good: “Mavie, you can trust me.”
Evil: “Cake or I’ll rat you out.”

Talk 10: Mavie’s a Terrible Liar
Good: “You don’t have to lie to me.”
Evil: “You’re a traitor, aren’t you?”

Talk 11: Origins
Good: “He was lying to you.”
Evil: “Escape while you can.”
Note: There are potentially two Choice actions in this conversation. You must select “Confront the Orc Messenger.” to get to the ones which Increase or Decrease Morale.

Talk 12: Sir Quintus
Good: “Stay. I can protect you.”
Evil: “(Lie) Go. The road is safe.”

Sunday Talk 02: Rescue Mission Aftermath
Good: “I’ll protect you, Mavie.”
Evil: “They’ll kill you.”

Talk 13: Relationship or, The Merchant Shows You Her Chickadees
Good: “I’ll stay with you, Mavie.”
Evil: “Roost with someone else.”
Note: Morale must be 8 or higher, Relationship must be 9.5, and you must have completed the Merchant Urgent Job

Midnight, Black Cat
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Midnight: Black Cat
Relationship level 9.5
Morale 8 or higher
Talk to Midnight on Sundays
Completed Midnight Urgent Job

Talk 00 : Introduction
Good: “But she’s my friend.”
Evil: “I cannot hit a lady.”

Talk 01: Mage/Sunny
Good: “A Thief.”
Evil: “Darkness.”

Talk 02: Goblins
Good: “I would defend myself.”
Evil: “I would kill them all.”

Talk 03: MerchantMavie
Good: “Mavie must have a reason.”
Evil: “Mavie is not my friend.”

Talk 04: Alchemist
Good: “Sunny has been Training.”
Evil: “Just worry about yourself.”

Talk 05: Rules
Good: “Your sister Sunny is here.”
Evil: “Lots of treasure to steal!”

Talk 06: Durandall
Good: “The Dark Elf uses Magic.”
Evil: “I agree with Zariinna.”

Talk 07: Bunny/Hilde
Good: “Hilde’s not like that!”
Evil: “Already a step ahead of you.”

Talk 08: Archer/Eleanna
Good: “Eleanna is actually nice.”
Evil: “You’re too slow for her.”

Talk 09: Sword/Brea
Good: “Wish I could do that.”
Evil: “So, you’re a pervert.”

Talk 10: Princess Priscilla
Good: “Little girls do that.”
Evil: “Get revenge in secret.”

Talk 11: Sir Quintus
Good: “Quintus is still the best.”
Evil: “He’s old and tired now.”

Talk 12: Commander/Angeline
Good: “I’d use it to protect Sunny.”
Evil: “I’d use it to kill people.”

Sunday Talk 02: Rescue Mission Aftermath
Good: “Celeste was my friend.”
Evil: “Good riddance.”

Talk 13: Zariinna
Good: “Help me protect Sunny.”
Evil: “(Lie) Zariinna’s your friend.”

Talk 14: Relationship or, Cat Scratch Fever
Good: “Be mine, Midnight”
Evil: “Ew. Then get away from me.”
Note: Morale must be 8 or higher, Relationship must be at least 9.5, and you must have completed Black Cat’s Urgent Job.
Note: This conversation has two questions. “I came for you.” and “Then I’ll talk to you.” lead to the same thing, while “Okay, bye then.” ends the conversation.

Priscilla, Princess
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Priscilla: Princess
Relationship level 9.5
Morale 8 or higher
Talk to Priscilla on Sundays
Completed Priscilla Urgent Job

Talk 00 : Introduction
Good: “It’s all people can afford.”
Evil: “Pigeon pie is the best pie.”

Talk 01: Sir Quintus
Good: “Aim at Sir Quintus.”
Evil: “Refuse the Princess.”
Note: Whether or not the Good choice Increases the Princess’s Morale depends on a Dexterity check.

Talk 02: Goblins
Good: “That sounds impulsive.”
Evil: “(Lie) You’re a wise Queen.”

Talk 03: Bunny/Hilde
Good: “Kissing can be magical.”
Evil: “Oh, I’ve done more than kiss.”

Talk 04: Merchant/Mavie
Good: “Let me talk to Mavie first.”
Evil: “Go on. Cry to your big sis.”

Talk 05: Alchemist
Good: “Wasn’t she incapacitated?”
Evil: “What a hypocrite!”

Talk 06: Milestone About Friendship
Good: “Anyone can be a friend.”
Evil: “I’m better off alone.”

Talk 07: Sword/Brea
Good: “She suffered enough.”
Evil: “Why not execute her?”

Talk 08: Mage/Sunny
Good: “Knowledge is power.”
Evil: “That’s clever.”

Talk 09: Archer/Eleanna
Good: “Not as beautiful as you.”
Evil: “She’s prettier than you.”

Talk 10: On Champions and Heroes
Good: “They died to save me.”
Evil: “What if I’m the villain?”

Talk 11: On Respect
Good: “Respect must be earned.”
Evil: “Great idea, Princess!”

Talk 12: On Abandonment
Good: “Maybe to save you.”
Evil: “Maybe they don’t love you.”

Sunday Talk 02: Rescue Mission Aftermath
Good: “Don’t be so immature.”
Evil: “Poison her food.”

Talk 13: Relationship or, The Virgin Queen
Good: “I accept, my Queen.”
Evil: “Your chest is too flat.”
Note: Morale must be 8 or higher, Relationship must be at least 9.5, and you must have completed the Princess’s Urgent Job

Sir Quintus, Hundred Quest Knight
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Sir Quintus: Hundred Quest Knight
Relationship level 9.5
Morale 8 or higher
Talk to Sir Quintus on Sundays
Completed Sir Quintus Urgent Job
Obtained Master Sword Set

Talk 00 : Introduction
Good: “Tap his shoulder gently.”
Evil: “Shout into his ear.”

Talk 01: On Blessed Swords
Good: “Defend against magic attacks?”
Evil: “Sacrifice your companions?”

Talk 02: King Isaac
Good: “I shall stay behind alone.”
Evil: “Sacrifice the Villagers.”

Talk 03: Queen Marta
Good: “I love my husband.”
Evil: “How dare you question me?”

Talk 04: The Dread Sword Fafnir
Good: “I trust Durandall’s council.”
Evil: “Do as you’re told, old man!”

Talk 05: Durandall
Good: “Try to get along, for me.”
Evil: “I don’t trust him, either.”

Talk 06: Sir Quintus’s Backstory
Good: “I could be your friend.”
Evil: “Well, you are freakishly big…”

Talk 07: First Guard
Good: “I agree, Sir Quintus.”
Evil: “Know your place, old man.”

Talk 08: Mage/Sunny
Good: “Yes! We must help it!”
Evil: “No! Take me back. Now!”

Talk 09: Sword/Brea
Good: “Let her Train.”
Evil: “Send her back.”

Talk 10: Archer/Eleanna
Good: “Thank you, Sir Quintus.”
Evil: “You are a coward to stay.”

Talk 11: Princess Priscilla
Good: “Join us, Sir Quintus.”
Evil: “Tea time is OVER!”

Talk 12: Commander/Angeline
Good: “Priscilla should be Queen.”
Evil: “I will conquer, not rule.”

Sunday Talk 02: Rescue Mission Aftermath
Good: “I will continue to fight.”
Evil: “They weren’t my friends.”

Talk 13: The Princess is in Trouble!
Good: “I will help you protect her.”
Evil: “You never could, old man.”
Note: This conversation has two Choices. For the first, both options continue the conversation in the same way.

Talk 14: Relationship or, Let’s Face It, Sir Quintus Has Been Sleeping With You the Entire Game
Good: “Could you love a man?”
Evil: “You’re going to die alone.”
Note: Morale must be 16 or higher, Relationship must be at least 9.5, you must have completed Sir Quintus’s Urgent Job, and you must have obtained the Master Sword Set

Sunny, Magic Instructor
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
*Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Sunny: Magic Instructor
Relationship Level 9.5
Morale 8 or higher
Talk to Sunny each Sundays
Intelligence 10

Must train Twice to unlock Relationship Route

Talk 03: Intro
Good: “Yeah, let’s do it!”
Evil: “Just bring me a Spell book.”

Talk 04: Durandall
Good: “You’re just shy.”
Evil: “People think you are.”

Talk 05: Mage’s Backstory
Good: “Sounds like a sweet deal.”
Evil: “That’s all he wanted?”

Talk 06: Archer/Eleanna
Good: “You’re a caring friend.”
Evil: “That’s not what she told me.”

Sunday Talk 01: Didn’t Help Dark Elf
Good: “No need to be scared.”
Evil: “Why are you scared?”

Sunday Talk 01: Helped Dark Elf
Good: “Just keep looking.”
Evil: “You’re hopeless!”

Talk 07: Sword/Brea
Good: “I’d keep it.”
Evil: “Brea’s scar is ugly.”

Talk 08: Goblins
Good: “I would use Magic!”
Evil: “I would welcome them inside.”

Talk 09: Sunny Asks for Advice about a Friend
Good: “I would help her through it.”
Evil: “She’d be blamed by all.”

Talk 10: Sunny Admits She was “the Friend”
Good: “Tell the truth.”
Evil: “Just lie about it.”

Talk 11: Bunny/Hilde
Good: “You’re doing well.”
Evil: “Who cares what they think?”

Talk 12: Sir Quintus
Good: “Yeah, he’s my friend!”
Evil: “So Durandall just left you?”

Sunday Talk 02: Rescue Mission Aftermath
Good: “Don’t blame yourself.”
Evil: “Perhaps it is.”

Talk 13: Princess Priscilla
Good: “That’s just a kid’s game.”
Evil: “Priscilla must be insane.”

Talk 14: Sunny Doubts Herself
Good: “You can be an Enchanter.”
Evil: “You can be a Warlock.”

Talk 15: Relationship or, Sunny’s Too Cute for Me to Make That Joke
Good: “I love you too, Sunny”
Evil: “You’re probably just in heat.”
Note: Morale must be 8 or higher, Relationship must be at least 9.5, Intelligence must be 10, and you must have the Master Mage Set

Zariinna, Prisoner
Faulty Apprentice Relationship & Ultimate Endings Guides

Requirements to unlock Relationship conversation
Once in Relationship with a character you can Touch them to initiate sex scene (repeatable)

Zariinna: Dark Elf Prisoner

Good
Relationship Level 9.5
Morale 8 or higher
Talk to Zariinna each Sunday
Angeline Morale 8 or higher
Brea Morale 8 or higher
Eleanna Morale 8 or higher
Hilde Morale 8 or higher
Janessa Morale 8 or higher
Mavie Morale 8 or higher
Midnight Morale 8 or higher
Sir Quintus Morale 8 or higher
Sunny Morale 8 or higher
Princess Morale 8 or higher

Evil
Relationship Level 9.5
Morale 3 or lower
Talk to Zariinna each Sundays
Stealth 10
Angeline Morale 3 or lower
Brea Morale 3 or lower
Eleanna Morale 3 or lower
Janessa Morale 3 or lower
Mavie Morale 3 or lower
Midnight Morale 3 or lower
Hilde Morale 3 or lower
Princess Morale 3 or lower
Sir Quintus Morale 3 or lower
Sunny Morale 3 or lower

Talk 00 : Introduction
Good: “No, we are not friends.”
Evil: “We could be more.”

Talk 01: Commander/Angeline
Evil: “I’m with you all the way.”
Good: “Don’t underestimate Angeline.”

Talk 02: Merchant/Mavie
Good: “I trust Mavie and Angeline.”
Evil: “Mavie is hiding something.”

Talk 03: Alchemist/Janessa
Good: “I hope the human side.”
Evil: “I hope the Dark Elf side.”

Talk 04: Bunny/Hilde
Good: “Hilde was wrong to do that.”
Evil: “I would have done the same.”
Note: This conversation has two Choices. Both options for the first Choice lead to the same thing.

Talk 05: On Motives
Good: “They love the Commander.”
Evil: “Probably cause they have to.”

Talk 06: Zariinna’s Backstory
Good: “Except it did…”
Evil: “A boy could help…”

Talk 07: The Castle of Stars Reach
Good: “No, I certainly did not.”
Evil: “Yes, and I would again.”

Talk 08: Sir Quintus
Good: “I stand with Angeline.”
Evil: “A boy could help…”

Talk 09: Princess Priscilla
Good: “Priscilla should be Queen.”
Evil: “You should be Queen.”

Talk 10: Sword/Brea
Good: “Yes, I’d follow Brea.”
Evil: “I follow only you, Zariinna.”

Talk 11: Mage/Sunny
Good: “Yes, they’re my family!”
Evil: “Their problem, not mine.”

Talk 12: Archer/Eleanna
Good: “No, Eleanna is innocent!”
Evil: “Uproot traitors root and stem.”

Sunday Talk 02: Rescue Mission Aftermath
Good: “Durandall will be avenged.”
Evil: “All hail the Sorcerer King.”

Talk 13: Black Cat/Midnight
Good: “I won’t let you hurt Midnight.”
Evil: “Get rid of him.”

Talk 14: On Redemption
Good: “It’s never too late to change.”
Evil: “Let’s finish what we started.”

Which final conversation you get with Zariinna depends on several factors you’ll need to have been working on throughout the game:
-You will not get either Talk 15 if your Relationship with her is under 9.5.
-In order to get the Good Route, the Morale of EVERY dateable character (the ones covered in this walkthrough) must be 8 or higher.
-In order to get the Evil Route, the Morale of EVERY dateable character must be 3 or lower, AND your Stealth must be at least 10.
-In order to get with Zariinna (likely the reason your reading her section), the Morale of EVERY dateable character must be 3 or lower, AND your Stealth must be at least 10, AND you must select the Evil option (“Can you handle me?”).

Talk 15: Good Route
Good: “I love you, Zariinna.”
Evil: “I don’t trust turncloaks.”

Talk 15: Evil Route
Good: “I love you, Zariinna.”
Evil: “Can you handle me?.”

Ultimate Endings Guide

How to achieve Ultimate Good and Ultimate Evil endings.

Ultimate Good Ending (Wet Tunic Contest)

The following requirments must be met before initiating Final Battle sequence (leaving your room) on Day 20

  • Must have either Bow & Arrow, Sword & Shield, or Book & Scroll Equipped for Final Battle (Must have Max Training for Book & Scroll if equipped).
  • Must choose to “Attack Vaultes” when given the opportunity.
  • Must Survive Final Battle.
  • Zariinna’s Morale must be 8 or higher.
  • Brea’s Morale must be 8 or higher.
  • Eleanna’s Morale must be 8 or higher.
  • Sunny’s Morale must be 8 or higher.
  • Hilde’s Morale must be 8 or higher.
  • Priscilla’s Morale must be 8 or higher.
  • Angeline’s Morale must be 8 or higher.
Ultimate Evil Ending: (Slave Harem)

The following requirments must be met before initiating Final Battle sequence (leaving your room) on Day 20

  • Must have Stealth stat maxed (level 10)
  • Must have Cloak & Dagger equipped for Final Battle.
  • Must choose to “Attack Durandall” when given the opportunity.
  • Must survive the Final Battle
  • Zariinna’s Morale must be 2 or lower.
  • Brea’s Morale must be 2 or lower.
  • Eleanna’s Morale must be 2 or lower.
  • Sunny’s Morale must be 2 or lower.
  • Hilde’s Morale must be 2 or lower.
  • Priscilla’s Morale must be 2 or lower.
  • Angeline’s Morale must be 2 or lower.

Have fun ❤

Faulty Apprentice Relationship & Ultimate Endings Guides

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