Eris Dysnomia Game Review

Today we have Eris Dysnomia for review. This game was born due to the developers’ unsuccessful attempt to release Auria Crisis to the public. Steam complained that the heroine in Auria Crisis was too “young”, and everything the local enemies do to her looks like pedophilia.

In the end, the developers turned the original version of Auria crisis into a “sterile” game Pinch of Fighting Girls, and then, in parallel, created the same game with an adult heroine – Eris Dysnomia, which is what we will talk about today.

In general, if you’ve already played Auria Crisis and liked it, you’re in luck, because Eris Dysnomia, in fact, uses almost the same mechanics, but now ours is definitely more adult. If you haven’t played Ayura Crisis! yet, I recommend you to check it out.

Gameplay.

As the title suggests, we play as a heroine named Eris, a redheaded beauty who finds herself in a world filled with monsters and perverts. Any oncoming – cross creature, be it a flying jellyfish, a goblin, or a typical Asian pervert, will do anything to take off our GG’s panties.

In front of us – something that can be characterized as Beat’&em up, the heroine sharply rushes around the location and gives stars to all hostile monsters and non-monsters.

The main weapon of the protagonist is a deadly scythe, shotgun and pistols, however, in order to use these weapons, the heroine spends something like….nay, let’s call it an orgasmic charge.

As soon as the enemy knocks our heroine down, he may well “take advantage of the situation” and do all sorts of dirty things to our GG, and the more often the heroine is exposed to such an effect, the more she likes it, but with each orgasm she loses the opportunity to escape from the clutches of annoying enemies, eventually turning into a real davalka everything and everyone.

Most of all Eris Dysnomia gameplay is similar to the classic platformers of NES and SEGA times, the action takes place in a purely two-dimensional space, we just go from left to right and clear floor after floor, periodically interrupting to pump skills and giving in to the temptation to let the enemy get too close to the protagonist once again.

The levels themselves in the game are only 5 – at the end of each of them the player is waiting for a very challenging boss, losing to which, as before, rewards the player with alternative H-scenes.

Jerkability

On the one hand, Eris Dysnomia’s fapability is fine – it completely repeats the success of Ayura Crisis! The animations are juicy, beautiful and definitely evoke the right “mood”. On the other hand, everything is in comparison, I had already played Alien Quest Eve at the time of my acquaintance. It’s not even in styme, yet it’s a metroidvania and offers much more content than Eris Dysnomia.

What’s the problem?

For each of the enemies in Eris Dysnomia only one scene is prepared. As an example – in the same Aliens Quest Eve monsters “joined” the celebration, which motivated you to lose in battle to a crowd of enemies, because it made the scenes “juicier” and “more heartfelt”. You were really interested in losing to a different composition of enemies to see if the developers have not invented something in case there is a zombie on one side, a dog on the other side, and a second zombie on the third side. That was interesting.

Here, as I mentioned earlier, you get a cutscene from the enemy who grabbed you first, and the cutscenes have no development and do not depend on what other enemies on the location are still alive. If you are grabbed by some fucker like a flying brain or a classic Asian jellybean, the heroine gets only a repetitive animation. In cases where you are grabbed by local “humanoids”, there is indeed an opportunity to develop the scene to a full-fledged H-content.

As a result – on the one hand everything is good – animations, sounds, etc., etc., on the other hand – the spirit of exploring new and new animations is missing. The H-content that is present in Eris Dysnomia still deserves attention, and that’s why I give this game a 3 ❤️❤️❤️ Jerkability out of 5.

An example of local H content:

Again, traditionally, everything is beautifully animated and more than fapable. The developers know exactly what the users of such content need.

Verdict

Compared to Ayura Crisis!, Eris Dysnomia already looks more like a completed game, there are no “test locations” and not fully realized mechanics. The project looks “solid”, the H-content is well integrated into what’s going on.

It will take you about 3 hours to fully play through the game. If you don’t give yourself to every man you meet in an attempt to open all the H-content, then even less. Eris Dysnomia is not particularly long, after all, the game has 5 locations and, accordingly, 5 bosses.

I recommend raising the difficulty level to Hard beforehand, otherwise no one will ever f**** your heroine, as you will kill before the enemies reach you.

All in all – I recommend exactly that you buy Eris Dysnomia. Against the background of other H-games it looks like a breath of fresh air. Maybe, if the game has enough sales, the developers will release something that will be better than 90% of the H-games on the market. This is not a visual novel on reny’py, whose heroines are indistinguishable from other crafts on the same engine. This is not an RPG-maker, which is famous for static CGI instead of fapable content. Everything in this game is “in progress”, and that’s a huge plus.

GenrePlatformer
Client typeClient
Graphics❤❤❤❤
Gameplay❤❤❤
Fapability❤❤❤
LinkAvailable on steam

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